shield hardening stellaris. 6 beta for Extra Ship Components: NEXT mod. shield hardening stellaris

 
6 beta for Extra Ship Components: NEXT modshield hardening stellaris The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up

There are also more. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. Well, this is that. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. It is developed by Paradox Development Studio and published by Paradox Interactive. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. More information can be found in Stellaris Dev Diary #293. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. The Stellaris 3. Penetrating weapons are underrated imo. Q1. Where's my fucking reactive armor, goddammit. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. g. Maybe they won't attack next time. frac {a} {a + 60} * ( 100% - p% ) I. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. The other version is "%chance to reduce any damage from penetrating at all" but I. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. Its just farming. I've played quite a few games but never noticed minor artifacts before. ago. . Generally you should mount a higher ratio of armour anyway. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Community Hub. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. Open cheat menu, type debugtooltip (or debug_tooltip can't remember), open your empire screen and hover over the name. Bumc Apr 10 @ 12:11pm. The Shield Hardening Barrier set-bonus ability fires off an electrical blast that damages and knocks back foes. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Stellaris. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than hull usually. That’s how badly hardening gimps penetration weapons. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. I fly with a combination of torpedoes and stormfire cannons. Refining and Rare Crystal Manufacturing (alongside their respective other required techs) in order to be able to roll Shield and Armor Hardening techs, respectively. Its DPS is 4. In this video I test out the new Armor Hardeners which is part of the new 3. Archaeoshields should now properly provide their shield hardening bonus. Members Online Does 100% shield hardening work?If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Observe the full damage going through shield. That's probably because you're in a system with a. Because the star base gives 50% hardening if I remember correctly, you can see that as 5000 fleets, which takes double time to eliminate the. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Restrict it to all military modules and give it access to better military modules, greater module capacity, innate shield and armor hardening, several X weapon slots on the hull itself with maximized. If it's the Disruptor then they're going to get a lot more dangerous overnight, and Hardening may become vastly more important. hardening * total. Using 3 on either shield, armor, or mixed made it easier for them. Stellaris. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Armor hardened seems interesting due to the large amount of hp it. g, 100% penetration vs 75% hardening means 25% of the damage goes through. For downside traits, Unruly and Deviants are the best. Menacing, which does not require additional resources, has always had good strength, but this update gives it power. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Losing 100 Ar or 125 Sh to get 65 Hull. As accidental fly into a pulsar system means if you have the other way you get wrecked. No. That’s either by design or by technical limitation. That will allow you to go on a militarised economy to boost the alloys. Stellaris has a rather cheap upgrade system, where its easy to switch designs. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. For instance, I can join federations. Stellaris Wiki Active Wikis. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. Most of the fun in Stellaris lies not in figuring out the most efficient way to play possible, but in figuring out how to take the dumbest way to play possible and make it work anyway. ago. update ESC Unbidden spawn logic. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. Code. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Are they there but hidden?Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. Stellaris > General Discussions > Topic Details. Later i tried picket cruiser with hardeners. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Other than Armor Hardening, it's just the edict to speed up megastructure construction. 6, you could put nanite autocannons or nanite flak on them without actually needing any nanites. r/Stellaris. and directly work on armor/hull. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Refire rate and general stats have been adjusted. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Overwhelms all enemy point defense via sheer amount of munitions, and shreds both screens and capital ships. This means when fighting for example a Battleship with 45% shield hardening (or even 75%!), you are dealing 45% or 75% less damage to hull and/or armor because your pen weapons are trying to partially break down shields (which they don't have bonuses against) with their low base DPS instead of trying to break down the enemy's weak hull. Their ships are primarily shield based, with no/minimal armour and hull. All Discussions. Their weapons also suck against shields. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. 5 Q3. 418K subscribers in the Stellaris community. Right now though, I am gonna probably change it again, going 10/15/20/25/30 instead, maybe even higher like 15/25/35/40/50. Cruiser won. Adds the Shrouded Star, which gives . Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. L gates are different though and they can still enter from the closest I gate into the cluster and go through your L GATE gateway. I just researched armor hardening (Reactive Armor), and I'm wondering if someone can point me in the right direction regarding what weapons this helps counter. 29. Let's div. All shield points are negated when using stealth. Stellaris is a sci-fi grand strategy game set 200 years into the future. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. Stellaris Wiki Active Wikis. Yes it's worth it. What I want in a fleet is good firepower, while having a high survival rate. Stellaris. . Big sad. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. , missiles vs shields. > Solar system scaling submods for the primary version have been updated and should work with this mod. Stellaris Wiki Active Wikis. It matters more with shields. Toggle signature "And as the 34th Rule of Acquisition states: 'Peace is good for business. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Why the techs. I repeat, 100% shield hardening. You don't. is it worth it do you think?Once an ascension path has been completed, you will have the choice to : - Receive a unique and powerful modifier - Follow the Real Ascension Path - this will restructure completly your government, population, and even planets if need be. 1x shield capacitor. Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits. #2. No debuffs except for the 49-50% reduced shields, which are already damn high thanks to the Psi-shields along with the psionic admirals giving shield hardening naturally. Just had a random thought here. I hadn't noticed it. The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. Theonar Jul. Stellaris: Shield Hardeners - You must use them. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. 2 comments. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardening 2% armour/day, or 122-123 out of 6444, and 1% without Titan. 2x regenerative hull tissue. Made this for my own use, so don't expect any big features or updates. Go to Stellaris r/Stellaris. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Negative shield negation adds to your shield value after all other calculations. Stellaris. Active Wikis. Losing 100 Ar or 125 Sh to get 65 Hull. Q2. Reply Peter34cph. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. Stellaris 3. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Upload Attachment EDIT: the philosophy this is based on is pre-3. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak. Added new aux components that use Exotic Gases, Rare. Callinicus. Q2. 25) gets tanked instead (meaning. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. According to the official Stellaris 3. Stellaris 2. . . That'll teach 'em. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. #15. 7% shields/day, or 250 out of 35834. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. My ships slots are half armor, 25% crystal, 25% shields. My enemy has mountains of torpedoes (no neutron launchers). Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. I fly with a combination of torpedoes and stormfire cannons. So after playing around for a while with different setups I found that shields + Shield capacitor is stronger in most situations than either armor or armor + shield builds. the archeotech shield with the ascension perk is solid slightly lower shield values but 15% shield hardening and higher regen. No AI will grasp this completely. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Do not leave feedback in this thread. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. Update: Mar 19 @ 1:39am. Then again. 0. Below is an example of what I found out while testing ship combat. 50% shield hardening lets you live +100% longer (!!!!!). 6 ORION: Leader Balancing. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. 1;. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. Destroyers are around 2k health and 50% evasion. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. 100% Shield Penetration: Any damage dealt to shields will be duplicated into the hull as well (mitigation from armor will still apply). 2x Armor III - 430 HP. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris Real-time strategy Strategy video game Gaming. I'm assuming the. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. Stellaris. Towards the late game I run Torpedo cruisers (20-30) with missile destroyer screens (15-30) and FAE battleship carriers(10) for support. Armor hardening is better and easier to get than shield hardening. M: +315 shield HP (505 with AP), 4. more of the planet states, and info on the ships. If your post has been moved here from another thread, please re-read the thread rules and feel. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. 7k a piece. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. Stellaris: Armor Hardeners are very effective. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Meaning you can get 100% hardening on a large ship, pretty easily. Go to Stellaris r/Stellaris. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. If you mean by penetration resistance, then yes. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. Losing 100 Ar or 125 Sh to get 65 Hull. Below is an example of what I found out while testing ship combat. Legacy Wikis. There are few weapons in the galaxy that can penetrate the hulls. 6 shield regen, 15% shield hardening. I've had trouble figuring this out exactly, but this is what it looks like. 6. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. I don't know why it would be small, other than your resolution setting being set to an absurdly high number, but there is a UI scaling option in the menu that might fix this (if it doesn't, lower your resolution maybe?). A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. Add a Comment. . Don't forget to turn. Archeao Engineers problem. Jan 23, 2023. Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. It's a great mode for Stellaris. 6 “Orion” update includes many changes to combat. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. The Stellaris 3. Be prepared to make your moves once the Khanate fails…. From wiki. Very strong isn't helping with research. Was wondering if this also applies to archeo. Stellaris Dev Diary #312 - 3. It's comparable to shield regen on fortresses. I recently fought the Unbidden, which I hadn't done in a long time. Third, buff the hardening components. Stellaris Wiki. g. but I can count on 1 hand the number of times in my 2500+ hour Stellaris "career" the AI had the brains to do that. Let the two Shield Hardening techs each provide an inherent Shield Hardening bonus (say +10% each, stacking) as well as the existing access to the Shield Hardening modules. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. 100% Shield penetration = Ignores shields (no damage at all to shields). A quick search reveals that shield hardening apparently stacks. YokimisaAncient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. as it is with the shields e. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. Time to load it up with armor and plasma! 12. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. There is also shield and armour hardening to consider. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. About this site. Sep 13, 2020 766 932. I don't know what the fuck beats a Juggernaut with 100% shield hardening. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. ReplySince there's very few ways to increase hull HP directly, disruptor weapons are pretty hard to counter without spending valuable slots on shield/armor hardening (to catch some of that damage that would normally bypass) or a lot of crystal plating for hull HP. With the 2. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. They do stack, yes. 3. R5: Founder species with Psionic, Limited Regeneration, Venerable, Fertile, Robust, Talented, and Unruly. Patch 19-03-2023. g. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Its not oppression. Instead of making a one-off attack, though, they stick around, firing every so often at their targets. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. If your FAEs/disruptors/etc. Can confirm - fastest with few pauses can get you through the first 150 years or so on one sitting. 189 commits. - Update ESC-Unbidden crisis to follow same spawn rules as the vanilla one (no pulsar / binary system spawning). The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Europa Universalis IV: Tech Support. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. Shield and Armor Hardeners: good only for Arcs and Torpedos, but nothing else? Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively. A quick search reveals that shield hardening apparently stacks. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. 5 Q3. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. ( stellaris noob) i dont have dlc so idk if that contributes. In addition, while most M weapons are 2x and L 4x the damage. E. 6 is now available on PC. No need for armor or PD then, just put 7 of them on a Cruiser or Juggernaut and fill the rest with regular shields. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. is it worth it do you think?And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. Living Metal and Zro are kinda weird resources because they have very few uses. As for the reactive armor, yes the hardening modifiers stack. #15. Legacy Wikis. So, they stop weapons that bypass defense layers, correct? But compare, say, the small size shields to level 5 shields. -100% doubles your shields. Just had a random thought here. It also means you will only need 50% shield hardening to fully harden against these threats. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. 64) with. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. g. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. > Special weapon types' turrets, Component Progression and Global Ship Designs overwrite submods are yet to be updated. my shield nullification surprise. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. The wiki doesn't say anything about them having point defense. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. 2x Crystal plating (hull HP booster) - 550 HP. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. The great khan event is brutal. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. This page was last edited on 23 March 2022, at 17:16. Thread starter Archael90; Start date Mar 12, 2023; Jump to latest Follow Reply. My ships have self healing hull and armor so they are full hull and armor but their shields wont regen. Choose between 5% more hit points and 15% hardening for either shield or armor, or 10% more hull hit points. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. I like shattered ring. worker output doesn't apply to specialist roles like researcher. Tried again, happened again. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. 13. Still, it does help shield-based fleets to harden against strike craft; I'm not sure if armor-heavy fleets, though taking bonus damage from strike craft in armor, would want to. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. I've found in. I ragequited after the battle, and than reloaded the save. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. Strong and robust do affect the crystal, gas, more production though. 0 (Actual), Amazing Space Battles, UI Overhaul. For downside traits, Unruly and Deviants are the best. I was able to see that they now have 50% shield hardening (which makes sense to me. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. 6 “Orion” update includes many changes to combat. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. Toggle signature Victorious warriors win first and then go to war, while defeated warriors. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Like this: Unbidden have 75% shield hardening, Prethoryn have 75% armor hardening, and Contigency have 50% shield and armor hardening. Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Shield strength, against full shield penetrators, is given by. The end of my last game i had 550. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. There's no difference in Shield penetration and ignore shields. If that doesn't help, check each situation and look for a similar track all button and deselect it. Stellaris Wiki Active Wikis. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. 9K health and 20% evasion. . Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Added new. With 60% Shield Hardening it has 500 EHP.